DIGITAL TOOLBOX
W/ PHOTOSHOP & MAYA
Stonehenge Before
Stonehenge After
A mistake I made while choosing the images was that the shark had no background, so I struggled to match the light projection on the rhino's head.
work in progress
Greenscreen adjustment
Original images
As the lady was desaturated, I proceeded to adjust the background to match the lighting and avoid the entire composition looking pale.
Apocalyptic building merge
Lighting, shadow and addition of extra elements were key especially after I've used photoshop to merge the two images above.
I'm a paragraph. Click here to add your own text and edit me. It's easy.
Introduction to Maya
As we learn the principles of Maya, we went through several techniques on subdiving in shapes, this included rotating from different axis such as X, Y and Z as well expanding and altering the sides, we realise we need to avoid the two extra dots as it may cause unnecessary altercation in the boundaries the shape itself allows us to manipulate.
Quick attempt in background reflection and model rendering
We started with a simple spaceship with the techniques we learned prior and also added localised reflections imported to act as the vehicle's real-time reflection. As a big fan of Dune (2021), I imitated the ornithopter from the film and chose to use a night brown sky sandscape to accurately portray.
I thoroughly enjoyed the process of this as I could get call sorts of lighting reference in different angles so I tilted the camera upwards, facing the ship in centerframe from below to get the sense of flight and awe and I think it ended up as a satisfying result.
More Maya modeling and texture mapping
Basic UV mapping
Assignment 2 Ideas
Victorian era phone
Final Render
I had to capture the essense of the phone by adding primarily a gold metallic finish by using aiStandardSurface and turning up the metal scale.
For the cable, I used curve tool and perspective camera view to start drawing a realistic length, then proceeded to use sweep mesh to adjust the thickness and material.
I had to get the proportion right between the base stand and the phone, using extrude tool and various basic scale and move tool make out the an accurate shape and inserting edge loops to help curve out corners when shifting the object to a smoother product.
I shaped out a more modernised table based on a hypothetical scenario where this phone/artifact might be stored in another part of Europe where their furniture could be different no matter the time period. An assumption makes this whole model a more interesting take on historical artifacts.